Holding Out For A Hero


In the movies, the books and the video games – there’s always a hero to save the day. Like Link rescuing Hyrule or Clint Eastwood strolling out of the Wild West wilderness to clean up a town, I enjoy the kind of story that hangs around these lone gunmen characters. In the same way that Jack Reacher does in Lee Child’s novels, they act as the unquestionable centre of moral righteousness within the plot. They highlight where there is wrongdoing and they instigate the change that fixes their world. The pilot of the solitary spaceship in the R-Type games flies from left to right erasing evil as he passes but his place as an irrefutable force for good is never challenged. Snuffkin may not swing a sword or pack a pistol but he strolls into the Moominvalley to open up minds and pull down signs. The tale of the hero is simple and old, probably harking back to the notion that there are only so many stories that can be told. Don’t get me wrong, for every Man With No Name there’s a Dirty Harry who clouds the waters with his dark past and his willingness to straddle the line between right and wrong. For me though, sometimes you just need your bad guys to be bad and your good guys to be, well – good.

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